using Content.Shared.Audio; using Content.Shared.Slippery; using Robust.Shared.Audio; using Robust.Shared.Player; namespace Content.Server.Slippery { internal sealed class SlipperySystem : SharedSlipperySystem { protected override void PlaySound(SlipperyComponent component) { if (component.SlipSound.TryGetSound(out var slipSound)) { SoundSystem.Play(Filter.Pvs(component.Owner), slipSound, component.Owner, AudioHelpers.WithVariation(0.2f)); } } } }