using System.Numerics; using Robust.Shared.GameStates; namespace Content.Shared.Light.Components; /// /// When added to a map will apply shadows from to the lighting render target. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class SunShadowComponent : Component { /// /// Maximum length of . Mostly used in context of querying for grids off-screen. /// public const float MaxLength = 5f; /// /// Direction for the shadows to be extrapolated in. /// [DataField, AutoNetworkedField] public Vector2 Direction; [DataField, AutoNetworkedField] public float Alpha; }