using Content.Client.Weapons.Ranged.Systems; using Robust.Shared.Console; namespace Content.Client.Weapons.Ranged; public sealed class ShowSpreadCommand : IConsoleCommand { public string Command => "showgunspread"; public string Description => $"Shows gun spread overlay for debugging"; public string Help => $"{Command}"; public void Execute(IConsoleShell shell, string argStr, string[] args) { var system = IoCManager.Resolve().GetEntitySystem(); system.SpreadOverlay ^= true; shell.WriteLine($"Set spread overlay to {system.SpreadOverlay}"); } }