using Robust.Shared.Serialization;
namespace Content.Shared.Toggleable;
// Appearance Data key
[Serializable, NetSerializable]
public enum ToggleableLightVisuals : byte
{
Enabled,
Color
}
///
/// Generic sprite layer keys.
///
[Serializable, NetSerializable]
public enum LightLayers : byte
{
Light,
///
/// Used as a key for generic unshaded layers. Not necessarily related to an entity with an actual light source.
/// Use this instead of creating a unique single-purpose "unshaded" enum for every visualizer.
///
Unshaded,
}