using Robust.Client.Graphics; namespace Content.Client.Shuttles.Systems; public sealed partial class ShuttleSystem { [Dependency] private readonly IOverlayManager _overlays = default!; public override void Initialize() { base.Initialize(); InitializeEmergency(); _overlays.AddOverlay(new FtlArrivalOverlay()); } public override void Shutdown() { base.Shutdown(); _overlays.RemoveOverlay(); } }