using Content.Shared.Crayon; using Robust.Shared.GameObjects; using Robust.Shared.ViewVariables; namespace Content.Client.Crayon { [RegisterComponent] public sealed partial class CrayonComponent : SharedCrayonComponent { [ViewVariables(VVAccess.ReadWrite)] public bool UIUpdateNeeded; [ViewVariables] public int Charges { get; set; } [ViewVariables] public int Capacity { get; set; } } }