using Content.Shared.Chemistry.Reagent;
using Content.Shared.Eye.Blinding;
using JetBrains.Annotations;
namespace Content.Server.Chemistry.ReagentEffects
{
///
/// Heal eye damage (or deal)
///
[UsedImplicitly]
public sealed class ChemHealEyeDamage : ReagentEffect
{
///
/// How much eye damage to remove.
///
[DataField("amount")]
public int Amount = -1;
public override void Effect(ReagentEffectArgs args)
{
if (args.Scale != 1f)
return;
args.EntityManager.EntitySysManager.GetEntitySystem().AdjustEyeDamage(args.SolutionEntity, Amount);
}
}
}