using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.Construction; using Content.Server.Power.Components; using Content.Shared.Containers.ItemSlots; namespace Content.Server.Chemistry.EntitySystems; public sealed class SolutionHeaterSystem : EntitySystem { [Dependency] private readonly ItemSlotsSystem _itemSlots = default!; [Dependency] private readonly SolutionContainerSystem _solution = default!; /// public override void Initialize() { SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnRefreshParts); SubscribeLocalEvent(OnUpgradeExamine); } private void OnPowerChanged(EntityUid uid, SolutionHeaterComponent component, ref PowerChangedEvent args) { if (args.Powered) { EnsureComp(uid); } else { RemComp(uid); } } private void OnRefreshParts(EntityUid uid, SolutionHeaterComponent component, RefreshPartsEvent args) { var heatRating = args.PartRatings[component.MachinePartHeatPerSecond] - 1; component.HeatMultiplier = MathF.Pow(component.PartRatingHeatMultiplier, heatRating); } private void OnUpgradeExamine(EntityUid uid, SolutionHeaterComponent component, UpgradeExamineEvent args) { args.AddPercentageUpgrade("solution-heater-upgrade-heat", component.HeatMultiplier); } public override void Update(float frameTime) { base.Update(frameTime); foreach (var (_, heater) in EntityQuery()) { if (_itemSlots.GetItemOrNull(heater.Owner, heater.BeakerSlotId) is not { } item) continue; if (!TryComp(item, out var solution)) continue; var energy = heater.HeatPerSecond * heater.HeatMultiplier * frameTime; foreach (var s in solution.Solutions.Values) { _solution.AddThermalEnergy(solution.Owner, s, energy); } } } }