using Content.Server.UserInterface;
using Content.Shared.Disease;
using Content.Shared.MedicalScanner;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Medical.Components
{
///
/// After scanning, retrieves the target Uid to use with its related UI.
///
[RegisterComponent]
public sealed class HealthAnalyzerComponent : Component
{
///
/// How long it takes to scan someone.
///
[DataField("scanDelay")]
public float ScanDelay = 0.8f;
public BoundUserInterface? UserInterface => Owner.GetUIOrNull(HealthAnalyzerUiKey.Key);
///
/// Sound played on scanning begin
///
[DataField("scanningBeginSound")]
public SoundSpecifier? ScanningBeginSound;
///
/// Sound played on scanning end
///
[DataField("scanningEndSound")]
public SoundSpecifier? ScanningEndSound;
///
/// The disease this will give people.
///
[DataField("disease", customTypeSerializer: typeof(PrototypeIdSerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public string? Disease;
}
}