using JetBrains.Annotations;
namespace Content.Server.NPC.HTN.PrimitiveTasks.Operators.Ranged;
///
/// Selects a target for ranged combat.
///
[UsedImplicitly]
public sealed class PickRangedTargetOperator : NPCCombatOperator
{
protected override float GetRating(NPCBlackboard blackboard, EntityUid uid, EntityUid existingTarget, float distance, bool canMove, EntityQuery xformQuery)
{
// Yeah look I just came up with values that seemed okay but they will need a lot of tweaking.
// Having a debug overlay just to project these would be very useful when finetuning in future.
var rating = 0f;
if (existingTarget == uid)
{
rating += 2f;
}
rating += 1f / distance * 4f;
return rating;
}
}