using Content.Shared.Storage; using Robust.Shared.GameStates; using Robust.Shared.Prototypes; using Content.Shared.Tools.Systems; namespace Content.Shared.Tools.Components; /// /// Used for something that can be refined by welder. /// For example, glass shard can be refined to glass sheet. /// [RegisterComponent, NetworkedComponent, Access(typeof(ToolRefinablSystem))] public sealed partial class ToolRefinableComponent : Component { /// /// The items created when the item is refined. /// [DataField(required: true)] public List RefineResult = new(); /// /// The amount of time it takes to refine a given item. /// [DataField] public float RefineTime = 2f; /// /// The amount of fuel it takes to refine a given item. /// [DataField] public float RefineFuel = 3f; /// /// The tool type needed in order to refine this item. /// [DataField] public ProtoId QualityNeeded = "Welding"; }