using Content.Shared.DeltaV.Salvage.Systems; using Robust.Shared.Audio; using Robust.Shared.GameStates; namespace Content.Shared.DeltaV.Salvage.Components; /// /// Stores mining points for a holder, such as an ID card or ore processor. /// Mining points are gained by smelting ore and redeeming them to your ID card. /// [RegisterComponent, NetworkedComponent, Access(typeof(MiningPointsSystem))] [AutoGenerateComponentState] public sealed partial class MiningPointsComponent : Component { /// /// The number of points stored. /// [DataField, AutoNetworkedField] public uint Points; /// /// Sound played when successfully transferring points to another holder. /// [DataField] public SoundSpecifier? TransferSound; }