using Content.Shared.Teleportation.Systems;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Teleportation.Components;
///
/// Represents an entity which is linked to other entities (perhaps portals), and which can be walked through /
/// thrown into to teleport an entity.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
[Access(typeof(LinkedEntitySystem))]
public sealed partial class LinkedEntityComponent : Component
{
///
/// The entities that this entity is linked to.
///
[DataField, AutoNetworkedField]
public HashSet LinkedEntities = new();
///
/// Should this entity be deleted if all of its links are removed?
///
[DataField, ViewVariables(VVAccess.ReadWrite)]
public bool DeleteOnEmptyLinks;
}
[Serializable, NetSerializable]
public enum LinkedEntityVisuals : byte
{
HasAnyLinks
}