using Content.Shared.Actions; using Robust.Shared.Audio; namespace Content.Shared.Magic.Events; public sealed partial class TeleportSpellEvent : WorldTargetActionEvent, ISpeakSpell { [DataField("blinkSound")] public SoundSpecifier BlinkSound = new SoundPathSpecifier("/Audio/Magic/blink.ogg"); [DataField("speech")] public string? Speech { get; private set; } /// /// Volume control for the spell. /// [DataField("blinkVolume")] public float BlinkVolume = 5f; }