using Content.Shared.Damage; using Content.Shared.Standing; using Robust.Shared.Containers; using Robust.Shared.Prototypes; namespace Content.Shared.Body.Systems; public abstract partial class SharedBodySystem : EntitySystem { private const string BodyContainerId = "BodyContainer"; [Dependency] protected readonly IPrototypeManager Prototypes = default!; [Dependency] protected readonly SharedContainerSystem Containers = default!; [Dependency] protected readonly DamageableSystem Damageable = default!; [Dependency] protected readonly StandingStateSystem Standing = default!; public override void Initialize() { base.Initialize(); InitializeBody(); InitializeParts(); InitializeOrgans(); } }