using Content.Shared.Body.Part; using Robust.Shared.Audio; using Robust.Shared.Serialization; namespace Content.Shared.Body.Components; [Serializable, NetSerializable] public sealed class BodyComponentState : ComponentState { public readonly BodyPartSlot Root; public readonly SoundSpecifier GibSound; public BodyComponentState(BodyPartSlot root, SoundSpecifier gibSound) { Root = root; GibSound = gibSound; } }