using System;
using Content.Server.Solar.Components;
using Content.Server.UserInterface;
using Content.Shared.Solar;
using JetBrains.Annotations;
using Robust.Shared.GameObjects;
using Robust.Server.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Maths;
using Robust.Shared.Log;
namespace Content.Server.Solar.EntitySystems
{
///
/// Responsible for updating solar control consoles.
///
[UsedImplicitly]
internal sealed class PowerSolarControlConsoleSystem : EntitySystem
{
[Dependency] private PowerSolarSystem _powerSolarSystem = default!;
///
/// Timer used to avoid updating the UI state every frame (which would be overkill)
///
private float _updateTimer;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnUIMessage);
}
public override void Update(float frameTime)
{
_updateTimer += frameTime;
if (_updateTimer >= 1)
{
_updateTimer -= 1;
var state = new SolarControlConsoleBoundInterfaceState(_powerSolarSystem.TargetPanelRotation, _powerSolarSystem.TargetPanelVelocity, _powerSolarSystem.TotalPanelPower, _powerSolarSystem.TowardsSun);
foreach (var component in EntityManager.EntityQuery())
{
component.Owner.GetUIOrNull(SolarControlConsoleUiKey.Key)?.SetState(state);
}
}
}
private void OnUIMessage(EntityUid uid, SolarControlConsoleComponent component, SolarControlConsoleAdjustMessage msg)
{
if (double.IsFinite(msg.Rotation))
{
_powerSolarSystem.TargetPanelRotation = msg.Rotation.Reduced();
}
if (double.IsFinite(msg.AngularVelocity))
{
var degrees = msg.AngularVelocity.Degrees;
degrees = Math.Clamp(degrees, -PowerSolarSystem.MaxPanelVelocityDegrees, PowerSolarSystem.MaxPanelVelocityDegrees);
_powerSolarSystem.TargetPanelVelocity = Angle.FromDegrees(degrees);
}
}
}
}