using System.Numerics;
using Content.Client.Movement.Systems;
using Content.Shared.Movement.Components;
namespace Content.Client.Movement.Components;
[RegisterComponent]
public sealed partial class EyeCursorOffsetComponent : SharedEyeCursorOffsetComponent
{
///
/// The location the offset will attempt to pan towards; based on the cursor's position in the game window.
///
public Vector2 TargetPosition = Vector2.Zero;
///
/// The current positional offset being applied. Used to enable gradual panning.
///
public Vector2 CurrentPosition = Vector2.Zero;
}