using System.Diagnostics.CodeAnalysis; using Content.Shared.EntityTable.EntitySelectors; using JetBrains.Annotations; using Robust.Shared.Prototypes; using Robust.Shared.Random; namespace Content.Shared.EntityTable; public sealed class EntityTableSystem : EntitySystem { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; [Dependency] private readonly IRobustRandom _random = default!; public IEnumerable GetSpawns(EntityTablePrototype entTableProto, System.Random? rand = null, EntityTableContext? ctx = null) { // convenient return GetSpawns(entTableProto.Table, rand, ctx); } public IEnumerable GetSpawns(EntityTableSelector? table, System.Random? rand = null, EntityTableContext? ctx = null) { if (table == null) return new List(); rand ??= _random.GetRandom(); ctx ??= new EntityTableContext(); return table.GetSpawns(rand, EntityManager, _prototypeManager, ctx); } } /// /// Context used by selectors and conditions to evaluate in generic gamestate information. /// public sealed class EntityTableContext { private readonly Dictionary _data = new(); public EntityTableContext() { } public EntityTableContext(Dictionary data) { _data = data; } /// /// Retrieves an arbitrary piece of data from the context based on a provided key. /// /// A string key that corresponds to the value we are searching for. /// The value we are trying to extract from the context object /// The type of that we are trying to retrieve /// If has a corresponding value of type [PublicAPI] public bool TryGetData([ForbidLiteral] string key, [NotNullWhen(true)] out T? value) { value = default; if (!_data.TryGetValue(key, out var valueData) || valueData is not T castValueData) return false; value = castValueData; return true; } }