using System; using Content.Shared.Interfaces.Chemistry; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Serialization; using Robust.Shared.Serialization; namespace Content.Shared.Chemistry { //Default metabolism for reagents. Metabolizes the reagent with no effects class DefaultMetabolizable : IMetabolizable { //Rate of metabolism in units / second private int _metabolismRate = 1; public int MetabolismRate => _metabolismRate; void IExposeData.ExposeData(ObjectSerializer serializer) { serializer.DataField(ref _metabolismRate, "rate", 1); } int IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime) { int metabolismAmount = (int)Math.Round(MetabolismRate * tickTime); return metabolismAmount; } } }