using System;
namespace Content.Shared.Chat
{
///
/// Represents chat channels that the player can filter chat tabs by.
///
[Flags]
public enum ChatChannel : byte
{
None = 0,
///
/// Chat heard by players within earshot
///
Local = 1,
///
/// Messages from the server
///
Server = 2,
///
/// Damage messages
///
Damage = 4,
///
/// Radio messages
///
Radio = 8,
///
/// Out-of-character channel
///
OOC = 16,
///
/// Visual events the player can see.
/// Basically like visual_message in SS13.
///
Visual = 32,
///
/// Emotes
///
Emotes = 64,
///
/// Unspecified.
///
Unspecified = 128,
}
}