using System; namespace Content.Shared.Chat { /// /// Represents chat channels that the player can filter chat tabs by. /// [Flags] public enum ChatChannel : byte { None = 0, /// /// Chat heard by players within earshot /// Local = 1, /// /// Messages from the server /// Server = 2, /// /// Damage messages /// Damage = 4, /// /// Radio messages /// Radio = 8, /// /// Out-of-character channel /// OOC = 16, /// /// Visual events the player can see. /// Basically like visual_message in SS13. /// Visual = 32, /// /// Emotes /// Emotes = 64, /// /// Unspecified. /// Unspecified = 128, } }