using System;
using System.Threading;
using Content.Server.GameObjects;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Robust.Server.Interfaces.Player;
using Robust.Server.Player;
using Robust.Shared.Enums;
using Robust.Shared.GameObjects;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.IoC;
using Timer = Robust.Shared.Timers.Timer;
namespace Content.Server.GameTicking.GameRules
{
///
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
///
public sealed class RuleDeathMatch : GameRule, IEntityEventSubscriber
{
private static readonly TimeSpan DeadCheckDelay = TimeSpan.FromSeconds(5);
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
[Dependency] private readonly IEntityManager _entityManager;
[Dependency] private readonly IChatManager _chatManager;
[Dependency] private readonly IGameTicker _gameTicker;
#pragma warning restore 649
private CancellationTokenSource _checkTimerCancel;
public override void Added()
{
_chatManager.DispatchServerAnnouncement("The game is now a death match. Kill everybody else to win!");
_entityManager.EventBus.SubscribeEvent(_onMobDamageStateChanged, this);
_playerManager.PlayerStatusChanged += PlayerManagerOnPlayerStatusChanged;
}
public override void Removed()
{
base.Removed();
_entityManager.EventBus.UnsubscribeEvent(this);
_playerManager.PlayerStatusChanged -= PlayerManagerOnPlayerStatusChanged;
}
private void _onMobDamageStateChanged(object sender, MobDamageStateChangedMessage message)
{
_runDelayedCheck();
}
private void _checkForWinner()
{
_checkTimerCancel = null;
IPlayerSession winner = null;
foreach (var playerSession in _playerManager.GetAllPlayers())
{
if (playerSession.AttachedEntity == null
|| !playerSession.AttachedEntity.TryGetComponent(out SpeciesComponent species))
{
continue;
}
if (!species.CurrentDamageState.IsConscious)
{
continue;
}
if (winner != null)
{
// Found a second person alive, nothing decided yet!
return;
}
winner = playerSession;
}
if (winner == null)
{
_chatManager.DispatchServerAnnouncement("Everybody is dead, it's a stalemate!");
}
else
{
// We have a winner!
_chatManager.DispatchServerAnnouncement($"{winner} wins the death match!");
}
_chatManager.DispatchServerAnnouncement($"Restarting in 10 seconds.");
Timer.Spawn(TimeSpan.FromSeconds(10), () => _gameTicker.RestartRound());
}
private void PlayerManagerOnPlayerStatusChanged(object sender, SessionStatusEventArgs e)
{
if (e.NewStatus == SessionStatus.Disconnected)
{
_runDelayedCheck();
}
}
private void _runDelayedCheck()
{
_checkTimerCancel?.Cancel();
_checkTimerCancel = new CancellationTokenSource();
Timer.Spawn(DeadCheckDelay, _checkForWinner, _checkTimerCancel.Token);
}
}
}