using Content.Shared.Stacks;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
using Robust.Shared.Utility;
namespace Content.Shared.Materials
{
///
/// Materials are read-only storage for the properties of specific materials.
/// Properties should be intrinsic (or at least as much is necessary for game purposes).
///
[Prototype("material")]
public sealed class MaterialPrototype : IPrototype, IInheritingPrototype
{
[ViewVariables]
[ParentDataField(typeof(AbstractPrototypeIdSerializer))]
public string? Parent { get; } = null;
[ViewVariables]
[AbstractDataFieldAttribute]
public bool Abstract { get; } = false;
[ViewVariables]
[IdDataFieldAttribute]
public string ID { get; } = default!;
[ViewVariables]
[DataField("stack", customTypeSerializer:typeof(PrototypeIdSerializer))]
public string? StackId { get; } = null;
[ViewVariables]
[DataField("name")]
public string Name { get; } = "unobtanium";
[ViewVariables]
[DataField("color")]
public Color Color { get; } = Color.Gray;
///
/// An icon used to represent the material in graphic interfaces.
///
[ViewVariables]
[DataField("icon")]
public SpriteSpecifier Icon { get; } = SpriteSpecifier.Invalid;
}
}