using Content.Shared.Roles.Components;
using Robust.Shared.Audio;
using Robust.Shared.Prototypes;
namespace Content.Shared.Xenoborgs.Components;
///
/// Defines what is a xenoborg for the intentions of the xenoborg rule. if all xenoborg cores are destroyed. all xenoborgs will self-destruct.
///
/// It's also used by the mothership core
///
[RegisterComponent]
public sealed partial class XenoborgComponent : Component
{
///
/// The mindrole associated with the xenoborg
///
[DataField]
public EntProtoId MindRole = "MindRoleXenoborg";
///
/// The text that is sent when you become a xenoborg
///
[DataField]
public LocId BriefingText = "xenoborgs-welcome";
///
/// Briefing sound when you become a xenoborg
///
[DataField]
public SoundSpecifier BriefingSound = new SoundPathSpecifier("/Audio/Ambience/Antag/xenoborg_start.ogg");
}