using Robust.Shared.GameStates; using Robust.Shared.Prototypes; namespace Content.Shared.UserInterface; [RegisterComponent, NetworkedComponent] public sealed partial class IntrinsicUIComponent : Component { /// /// List of UIs and their actions that this entity has. /// [DataField("uis", required: true)] public Dictionary UIs = new(); } [DataDefinition] public sealed partial class IntrinsicUIEntry { [DataField("toggleAction", required: true)] public EntProtoId? ToggleAction; /// /// The action used for this BUI. /// [DataField("toggleActionEntity")] public EntityUid? ToggleActionEntity = new(); }