using Robust.Shared.Audio;
using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Toilet.Components;
///
/// Seats that can toggled up and down with visuals to match.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ToiletComponent : Component
{
///
/// Toggles seat state.
///
[DataField, AutoNetworkedField]
public bool ToggleSeat;
///
/// Sound to play when toggling toilet seat.
///
[DataField]
public SoundSpecifier SeatSound = new SoundPathSpecifier("/Audio/Effects/toilet_seat_down.ogg");
}
[Serializable, NetSerializable]
public enum ToiletVisuals : byte
{
SeatVisualState,
}
[Serializable, NetSerializable]
public enum SeatVisualState : byte
{
SeatUp,
SeatDown,
}