using System.Linq;
using Content.Shared.Interaction;
using Content.Shared.Interaction.Components;
using Content.Shared.Stacks;
using Content.Shared.Whitelist;
using JetBrains.Annotations;
using Robust.Shared.Prototypes;
using Robust.Shared.Timing;
using Robust.Shared.Utility;
using Content.Shared.Research.Components;
namespace Content.Shared.Materials;
///
/// This handles storing materials and modifying their amounts
///
///
public abstract class SharedMaterialStorageSystem : EntitySystem
{
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
///
/// Default volume for a sheet if the material's entity prototype has no material composition.
///
private const int DefaultSheetVolume = 100;
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnMapInit);
SubscribeLocalEvent(OnInteractUsing);
SubscribeLocalEvent(OnDatabaseModified);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var query = EntityQueryEnumerator();
while (query.MoveNext(out var uid, out var inserting))
{
if (_timing.CurTime < inserting.EndTime)
continue;
_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
RemComp(uid, inserting);
}
}
private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
{
_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
}
///
/// Gets all the materials stored on this entity
///
///
/// Include only materials held "locally", as determined by event subscribers
///
public Dictionary, int> GetStoredMaterials(Entity ent, bool localOnly = false)
{
if (!Resolve(ent, ref ent.Comp, false))
return new();
// clone so we don't modify by accident.
var mats = new Dictionary, int>(ent.Comp.Storage);
var ev = new GetStoredMaterialsEvent((ent, ent.Comp), mats, localOnly);
RaiseLocalEvent(ent, ref ev, true);
return ev.Materials;
}
///
/// Gets the volume of a specified material contained in this storage.
///
///
///
///
///
/// The volume of the material
[PublicAPI]
public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null, bool localOnly = false)
{
return GetMaterialAmount(uid, material.ID, component, localOnly);
}
///
/// Gets the volume of a specified material contained in this storage.
///
///
///
///
///
/// The volume of the material
public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return 0; //you have nothing
return GetStoredMaterials((uid, component), localOnly).GetValueOrDefault(material, 0);
}
///
/// Gets the total volume of all materials in the storage.
///
///
///
///
/// The volume of all materials in the storage
public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return 0;
return GetStoredMaterials((uid, component), localOnly).Values.Sum();
}
// TODO: Revisit this if we ever decide to do things with storage limits. As it stands, the feature is unused.
///
/// Tests if a specific amount of volume will fit in the storage.
///
///
///
///
///
/// If the specified volume will fit
public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
return component.StorageLimit == null || GetTotalMaterialAmount(uid, component, true) + volume <= component.StorageLimit;
}
///
/// Checks if a certain material prototype is supported by this entity.
///
public bool IsMaterialWhitelisted(Entity ent, ProtoId material)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (ent.Comp.MaterialWhiteList == null)
return true;
return ent.Comp.MaterialWhiteList.Contains(material);
}
///
/// Checks if the specified material can be changed by the specified volume.
///
///
///
///
///
///
/// If the amount can be changed
public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
if (!CanTakeVolume(uid, volume, component))
return false;
if (!IsMaterialWhitelisted((uid, component), materialId))
return false;
var amount = GetMaterialAmount(uid, materialId, component, localOnly);
return amount + volume >= 0;
}
///
/// Checks if the specified materials can be changed by the specified volumes.
///
///
///
/// If the amount can be changed
///
public bool CanChangeMaterialAmount(Entity entity, Dictionary materials, bool localOnly = false)
{
if (!Resolve(entity, ref entity.Comp))
return false;
var inVolume = materials.Values.Sum();
var stored = GetStoredMaterials((entity, entity.Comp), localOnly);
if (!CanTakeVolume(entity, inVolume, entity.Comp))
return false;
foreach (var (material, amount) in materials)
{
if (!IsMaterialWhitelisted(entity, material))
return false;
if (stored.GetValueOrDefault(material) + amount < 0)
return false;
}
return true;
}
///
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
///
///
///
///
///
///
///
/// If it was successful
public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool dirty = true, bool localOnly = false)
{
if (!Resolve(uid, ref component))
return false;
if (!CanChangeMaterialAmount(uid, materialId, volume, component, localOnly))
return false;
var changeEv = new ConsumeStoredMaterialsEvent((uid, component), new() {{materialId, volume}}, localOnly);
RaiseLocalEvent(uid, ref changeEv);
var remaining = changeEv.Materials.Values.First();
var existing = component.Storage.GetOrNew(materialId);
var localUpperLimit = component.StorageLimit == null ? int.MaxValue : component.StorageLimit.Value - existing;
var localLowerLimit = -existing;
var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
existing += localChange;
if (existing == 0)
component.Storage.Remove(materialId);
else
component.Storage[materialId] = existing;
var ev = new MaterialAmountChangedEvent();
RaiseLocalEvent(uid, ref ev);
if (dirty)
Dirty(uid, component);
return true;
}
///
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
///
/// If the amount can be changed
public bool TryChangeMaterialAmount(Entity entity, Dictionary materials, bool localOnly = false)
{
return TryChangeMaterialAmount(entity, materials.Select(p => (new ProtoId(p.Key), p.Value)).ToDictionary(), localOnly);
}
///
/// Changes the amount of a specific material in the storage.
/// Still respects the filters in place.
///
/// If the amount can be changed
public bool TryChangeMaterialAmount(
Entity entity,
Dictionary, int> materials,
bool localOnly = false)
{
if (!Resolve(entity, ref entity.Comp))
return false;
foreach (var (material, amount) in materials)
{
if (!CanChangeMaterialAmount(entity, material, amount, entity))
return false;
}
var changeEv = new ConsumeStoredMaterialsEvent((entity, entity.Comp), materials, localOnly);
RaiseLocalEvent(entity, ref changeEv);
foreach (var (material, remaining) in changeEv.Materials)
{
var existing = entity.Comp.Storage.GetOrNew(material);
var localUpperLimit = entity.Comp.StorageLimit == null ? int.MaxValue : entity.Comp.StorageLimit.Value - existing;
var localLowerLimit = -existing;
var localChange = Math.Clamp(remaining, localLowerLimit, localUpperLimit);
existing += localChange;
if (existing == 0)
entity.Comp.Storage.Remove(material);
else
entity.Comp.Storage[material] = existing;
}
var ev = new MaterialAmountChangedEvent();
RaiseLocalEvent(entity, ref ev);
Dirty(entity, entity.Comp);
return true;
}
///
/// Tries to set the amount of material in the storage to a specific value.
/// Still respects the filters in place.
///
/// The entity to change the material storage on.
/// The ID of the material to change.
/// The stored material volume to set the storage to.
/// The storage component on . Resolved automatically if not given.
/// True if it was successful (enough space etc).
[PublicAPI]
public bool TrySetMaterialAmount(
EntityUid uid,
string materialId,
int volume,
MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component))
return false;
var curAmount = GetMaterialAmount(uid, materialId, component);
var delta = volume - curAmount;
return TryChangeMaterialAmount(uid, materialId, delta, component);
}
///
/// Tries to insert an entity into the material storage.
///
public virtual bool TryInsertMaterialEntity(EntityUid user,
EntityUid toInsert,
EntityUid receiver,
MaterialStorageComponent? storage = null,
MaterialComponent? material = null,
PhysicalCompositionComponent? composition = null)
{
if (!Resolve(receiver, ref storage))
return false;
if (!Resolve(toInsert, ref material, ref composition, false))
return false;
if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, toInsert))
return false;
if (HasComp(toInsert))
return false;
// Material Whitelist checked implicitly by CanChangeMaterialAmount();
var multiplier = TryComp(toInsert, out var stackComponent) ? stackComponent.Count : 1;
var totalVolume = 0;
foreach (var (mat, vol) in composition.MaterialComposition)
{
if (!CanChangeMaterialAmount(receiver, mat, vol * multiplier, storage))
return false;
totalVolume += vol * multiplier;
}
if (!CanTakeVolume(receiver, totalVolume, storage, localOnly: true))
return false;
foreach (var (mat, vol) in composition.MaterialComposition)
{
TryChangeMaterialAmount(receiver, mat, vol * multiplier, storage);
}
var insertingComp = EnsureComp(receiver);
insertingComp.EndTime = _timing.CurTime + storage.InsertionTime;
if (!storage.IgnoreColor)
{
_prototype.TryIndex(composition.MaterialComposition.Keys.First(), out var lastMat);
insertingComp.MaterialColor = lastMat?.Color;
}
_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
Dirty(receiver, insertingComp);
var ev = new MaterialEntityInsertedEvent(material);
RaiseLocalEvent(receiver, ref ev);
return true;
}
///
/// Broadcasts an event that will collect a list of which materials
/// are allowed to be inserted into the materialStorage.
///
///
///
public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
{
if (!Resolve(uid, ref component, false))
return;
var ev = new GetMaterialWhitelistEvent(uid);
RaiseLocalEvent(uid, ref ev);
component.MaterialWhiteList = ev.Whitelist;
Dirty(uid, component);
}
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
{
if (args.Handled || !component.InsertOnInteract)
return;
args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
}
private void OnDatabaseModified(Entity ent, ref TechnologyDatabaseModifiedEvent args)
{
UpdateMaterialWhitelist(ent);
}
public int GetSheetVolume(MaterialPrototype material)
{
if (material.StackEntity == null)
return DefaultSheetVolume;
var proto = _prototype.Index(material.StackEntity);
if (!proto.TryGetComponent(out var composition, EntityManager.ComponentFactory))
return DefaultSheetVolume;
return composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == material.ID).Value;
}
}