using Robust.Shared.GameStates; namespace Content.Shared.Interaction.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class UnremoveableComponent : Component { /// /// If this is true then unremovable items that are removed from inventory are deleted (typically from corpse gibbing). /// Items within unremovable containers are not deleted when removed. /// [DataField, AutoNetworkedField] public bool DeleteOnDrop = true; }