using Content.Shared.Engineering.Components;
using Content.Shared.Interaction;
using Content.Shared.Popups;
using Content.Shared.Weapons.Melee.Balloon;
namespace Content.Shared.Engineering.Systems;
///
/// Implements
///
public sealed class InflatableSafeDisassemblySystem : EntitySystem
{
[Dependency] private readonly DisassembleOnAltVerbSystem _disassembleOnAltVerbSystem = null!;
[Dependency] private readonly SharedPopupSystem _popupSystem = null!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(InteractHandler);
}
private void InteractHandler(Entity ent, ref InteractUsingEvent args)
{
if (args.Handled)
return;
if (!HasComp(args.Used))
return;
_popupSystem.PopupPredicted(
Loc.GetString("inflatable-safe-disassembly", ("item", args.Used), ("target", ent.Owner)),
ent,
args.User);
_disassembleOnAltVerbSystem.StartDisassembly((ent, Comp(ent)), args.User);
args.Handled = true;
}
}