using Robust.Shared.GameStates; namespace Content.Shared.Ame.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class AmeFuelContainerComponent : Component { /// /// The amount of fuel in the container. /// [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public int FuelAmount = 500; /// /// The maximum fuel capacity of the container. /// [DataField, ViewVariables(VVAccess.ReadWrite), AutoNetworkedField] public int FuelCapacity = 500; }