using SS14.Server.GameObjects.Components.Container;
using SS14.Server.Interfaces.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using SS14.Shared.ViewVariables;
namespace Content.Server.GameObjects
{
public class ContainerSlot : BaseContainer
{
[ViewVariables]
public IEntity ContainedEntity { get; private set; } = null;
///
public override IReadOnlyCollection ContainedEntities => new List { ContainedEntity }.AsReadOnly();
public ContainerSlot(string id, IContainerManager manager) : base(id, manager)
{
}
///
public override bool CanInsert(IEntity toinsert)
{
if (ContainedEntity != null)
return false;
return base.CanInsert(toinsert);
}
///
public override bool Contains(IEntity contained)
{
if (contained != null && contained == ContainedEntity)
return true;
return false;
}
///
protected override void InternalInsert(IEntity toinsert)
{
ContainedEntity = toinsert;
}
///
protected override void InternalRemove(IEntity toremove)
{
ContainedEntity = null;
}
}
}