using Content.Shared.GameTicking; using Robust.Shared.GameStates; namespace Content.Shared.Trigger.Components.Triggers; /// /// A trigger which occurs on . /// /// This does not work with , as it would add this component while the event is getting raised. [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class TriggerOnPlayerSpawnCompleteComponent : BaseTriggerOnXComponent;