using Content.Shared.GameTicking;
using Robust.Shared.GameStates;
namespace Content.Shared.Trigger.Components.Triggers;
///
/// A trigger which occurs on .
///
/// This does not work with , as it would add this component while the event is getting raised.
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class TriggerOnPlayerSpawnCompleteComponent : BaseTriggerOnXComponent;