using Content.Server.Radio.Components;
using Content.Shared.Interaction;
using Content.Shared.Radio;
using Content.Shared.Whitelist;
namespace Content.Server.SurveillanceCamera;
///
/// Component that allows surveillance cameras to listen to the local
/// environment. All surveillance camera monitors have speakers for this.
///
[RegisterComponent]
[ComponentReference(typeof(IListen))]
public sealed class SurveillanceCameraMicrophoneComponent : Component, IListen
{
public bool Enabled { get; set; } = true;
///
/// Components that the microphone checks for to avoid transmitting
/// messages from these entities over the surveillance camera.
/// Used to avoid things like feedback loops, or radio spam.
///
[DataField("blacklist")]
public EntityWhitelist BlacklistedComponents { get; } = new();
// TODO: Once IListen is removed, **REMOVE THIS**
private SurveillanceCameraMicrophoneSystem? _microphoneSystem;
protected override void Initialize()
{
base.Initialize();
_microphoneSystem = EntitySystem.Get();
}
public int ListenRange { get; } = 10;
public bool CanListen(string message, EntityUid source, RadioChannelPrototype? channelPrototype)
{
return _microphoneSystem != null
&& _microphoneSystem.CanListen(Owner, source, this);
}
public void Listen(string message, EntityUid speaker, RadioChannelPrototype? channel)
{
_microphoneSystem?.RelayEntityMessage(Owner, speaker, message);
}
}