using Content.Server.Power.NodeGroups;
using Content.Server.Power.Pow3r;
namespace Content.Server.Power.Components
{
///
/// Attempts to link with a nearby s
/// so that it can receive power from a .
///
[RegisterComponent]
public sealed class ApcPowerReceiverComponent : Component
{
[ViewVariables]
public bool Powered => (MathHelper.CloseToPercent(NetworkLoad.ReceivingPower, Load) || !NeedsPower) && !PowerDisabled;
///
/// Amount of charge this needs from an APC per second to function.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("powerLoad")]
public float Load { get => NetworkLoad.DesiredPower; set => NetworkLoad.DesiredPower = value; }
public ApcPowerProviderComponent? Provider = null;
///
/// When false, causes this to appear powered even if not receiving power from an Apc.
///
[ViewVariables(VVAccess.ReadWrite)]
public bool NeedsPower
{
get => _needsPower;
set
{
_needsPower = value;
// Reset this so next tick will do a power update.
PoweredLastUpdate = null;
}
}
[DataField("needsPower")]
private bool _needsPower = true;
///
/// When true, causes this to never appear powered.
///
[ViewVariables(VVAccess.ReadWrite)]
[DataField("powerDisabled")]
public bool PowerDisabled {
get => !NetworkLoad.Enabled;
set => NetworkLoad.Enabled = !value;
}
public bool? PoweredLastUpdate;
[ViewVariables]
public PowerState.Load NetworkLoad { get; } = new PowerState.Load
{
DesiredPower = 5
};
public float PowerReceived => NetworkLoad.ReceivingPower;
protected override void OnRemove()
{
Provider?.RemoveReceiver(this);
base.OnRemove();
}
}
///
/// Raised whenever an ApcPowerReceiver becomes powered / unpowered.
///
[ByRefEvent]
public readonly record struct PowerChangedEvent(bool Powered, float ReceivingPower)
{
public readonly bool Powered = Powered;
public readonly float ReceivingPower = ReceivingPower;
}
}