using Content.Server.Mind.Components;
using Content.Server.Revenant.Components;
using Content.Shared.Examine;
using Content.Shared.Mobs;
using Content.Shared.Mobs.Components;
using Content.Shared.Revenant.Components;
using Robust.Shared.Random;
namespace Content.Server.Revenant.EntitySystems;
///
/// Attached to entities when a revenant drains them in order to
/// manage their essence.
///
public sealed class EssenceSystem : EntitySystem
{
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(OnEssenceEventReceived);
SubscribeLocalEvent(OnMobstateChanged);
SubscribeLocalEvent(OnEssenceEventReceived);
SubscribeLocalEvent(OnEssenceEventReceived);
SubscribeLocalEvent(OnExamine);
}
private void OnMobstateChanged(EntityUid uid, EssenceComponent component, MobStateChangedEvent args)
{
UpdateEssenceAmount(uid, component);
}
private void OnExamine(EntityUid uid, EssenceComponent component, ExaminedEvent args)
{
if (!component.SearchComplete || !HasComp(args.Examiner))
return;
string message;
switch (component.EssenceAmount)
{
case <= 45:
message = "revenant-soul-yield-low";
break;
case >= 90:
message = "revenant-soul-yield-high";
break;
default:
message = "revenant-soul-yield-average";
break;
}
args.PushMarkup(Loc.GetString(message, ("target", uid)));
}
private void OnEssenceEventReceived(EntityUid uid, EssenceComponent component, EntityEventArgs args)
{
UpdateEssenceAmount(uid, component);
}
private void UpdateEssenceAmount(EntityUid uid, EssenceComponent component)
{
if (!TryComp(uid, out var mob))
return;
switch (mob.CurrentState)
{
case MobState.Alive:
if (TryComp(uid, out var mind) && mind.Mind != null)
component.EssenceAmount = _random.NextFloat(75f, 100f);
else
component.EssenceAmount = _random.NextFloat(45f, 70f);
break;
case MobState.Critical:
component.EssenceAmount = _random.NextFloat(35f, 50f);
break;
case MobState.Dead:
component.EssenceAmount = _random.NextFloat(15f, 20f);
break;
}
}
}