using Content.Server.Body.Components; using Content.Server.Chemistry.Components; using Content.Server.Chemistry.Components.SolutionManager; using Content.Server.CombatMode; using Content.Server.DoAfter; using Content.Shared.Chemistry.Components; using Content.Shared.Chemistry.Reagent; using Content.Shared.Database; using Content.Shared.FixedPoint; using Content.Shared.Hands; using Content.Shared.IdentityManagement; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Robust.Shared.GameStates; using Robust.Shared.Player; using System.Threading; using Content.Shared.Mobs.Components; using Content.Shared.Verbs; using Robust.Server.GameObjects; using Content.Shared.Popups; namespace Content.Server.Chemistry.EntitySystems; public sealed partial class ChemistrySystem { /// /// Default transfer amounts for the set-transfer verb. /// public static readonly List TransferAmounts = new() {1, 5, 10, 15}; private void InitializeInjector() { SubscribeLocalEvent>(AddSetTransferVerbs); SubscribeLocalEvent(OnSolutionChange); SubscribeLocalEvent(OnInjectorDeselected); SubscribeLocalEvent(OnInjectorStartup); SubscribeLocalEvent(OnInjectorUse); SubscribeLocalEvent(OnInjectorAfterInteract); SubscribeLocalEvent(OnInjectorGetState); SubscribeLocalEvent(OnInjectionComplete); SubscribeLocalEvent(OnInjectionCancelled); } private void AddSetTransferVerbs(EntityUid uid, InjectorComponent component, GetVerbsEvent args) { if (!args.CanAccess || !args.CanInteract || args.Hands == null) return; if (!EntityManager.TryGetComponent(args.User, out var actor)) return; // Add specific transfer verbs according to the container's size var priority = 0; foreach (var amount in TransferAmounts) { if ( amount < component.MinimumTransferAmount.Int() || amount > component.MaximumTransferAmount.Int()) continue; AlternativeVerb verb = new(); verb.Text = Loc.GetString("comp-solution-transfer-verb-amount", ("amount", amount)); verb.Category = VerbCategory.SetTransferAmount; verb.Act = () => { component.TransferAmount = FixedPoint2.New(amount); args.User.PopupMessage(Loc.GetString("comp-solution-transfer-set-amount", ("amount", amount))); }; // we want to sort by size, not alphabetically by the verb text. verb.Priority = priority; priority--; args.Verbs.Add(verb); } } private static void OnInjectionCancelled(InjectionCancelledEvent ev) { ev.Component.CancelToken = null; } private void OnInjectionComplete(InjectionCompleteEvent ev) { ev.Component.CancelToken = null; UseInjector(ev.Target, ev.User, ev.Component); } private void UseInjector(EntityUid target, EntityUid user, InjectorComponent component) { // Handle injecting/drawing for solutions if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject) { if (_solutions.TryGetInjectableSolution(target, out var injectableSolution)) { TryInject(component, target, injectableSolution, user, false); } else if (_solutions.TryGetRefillableSolution(target, out var refillableSolution)) { TryInject(component, target, refillableSolution, user, true); } else if (TryComp(target, out var bloodstream)) { TryInjectIntoBloodstream(component, bloodstream, user); } else { _popup.PopupEntity(Loc.GetString("injector-component-cannot-transfer-message", ("target", Identity.Entity(target, EntityManager))), component.Owner, user); } } else if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Draw) { // Draw from a bloodstream, if the target has that if (TryComp(target, out var stream)) { TryDraw(component, target, stream.BloodSolution, user, stream); return; } // Draw from an object (food, beaker, etc) if (_solutions.TryGetDrawableSolution(target, out var drawableSolution)) { TryDraw(component, target, drawableSolution, user); } else { _popup.PopupEntity(Loc.GetString("injector-component-cannot-draw-message", ("target", Identity.Entity(target, EntityManager))), component.Owner, user); } } } private static void OnInjectorDeselected(EntityUid uid, InjectorComponent component, HandDeselectedEvent args) { component.CancelToken?.Cancel(); component.CancelToken = null; } private void OnSolutionChange(EntityUid uid, InjectorComponent component, SolutionChangedEvent args) { Dirty(component); } private void OnInjectorGetState(EntityUid uid, InjectorComponent component, ref ComponentGetState args) { _solutions.TryGetSolution(uid, InjectorComponent.SolutionName, out var solution); var currentVolume = solution?.Volume ?? FixedPoint2.Zero; var maxVolume = solution?.MaxVolume ?? FixedPoint2.Zero; args.State = new SharedInjectorComponent.InjectorComponentState(currentVolume, maxVolume, component.ToggleState); } private void OnInjectorAfterInteract(EntityUid uid, InjectorComponent component, AfterInteractEvent args) { if (args.Handled || !args.CanReach) return; if (component.CancelToken != null) { args.Handled = true; return; } //Make sure we have the attacking entity if (args.Target is not { Valid: true } target || !HasComp(uid)) { return; } // Is the target a mob? If yes, use a do-after to give them time to respond. if (HasComp(target) || HasComp(target)) { // Are use using an injector capible of targeting a mob? if (component.IgnoreMobs) return; InjectDoAfter(component, args.User, target); args.Handled = true; return; } UseInjector(target, args.User, component); args.Handled = true; } private void OnInjectorStartup(EntityUid uid, InjectorComponent component, ComponentStartup args) { /// ???? why ????? Dirty(component); } private void OnInjectorUse(EntityUid uid, InjectorComponent component, UseInHandEvent args) { if (args.Handled) return; Toggle(component, args.User); args.Handled = true; } /// /// Toggle between draw/inject state if applicable /// private void Toggle(InjectorComponent component, EntityUid user) { if (component.InjectOnly) { return; } string msg; switch (component.ToggleState) { case SharedInjectorComponent.InjectorToggleMode.Inject: component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw; msg = "injector-component-drawing-text"; break; case SharedInjectorComponent.InjectorToggleMode.Draw: component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject; msg = "injector-component-injecting-text"; break; default: throw new ArgumentOutOfRangeException(); } _popup.PopupEntity(Loc.GetString(msg), component.Owner, user); } /// /// Send informative pop-up messages and wait for a do-after to complete. /// private void InjectDoAfter(InjectorComponent component, EntityUid user, EntityUid target) { // Create a pop-up for the user _popup.PopupEntity(Loc.GetString("injector-component-injecting-user"), target, user); if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution)) return; var actualDelay = MathF.Max(component.Delay, 1f); // Injections take 1 second longer per additional 5u actualDelay += (float) component.TransferAmount / component.Delay - 1; if (user != target) { // Create a pop-up for the target var userName = Identity.Entity(user, EntityManager); _popup.PopupEntity(Loc.GetString("injector-component-injecting-target", ("user", userName)), user, target); // Check if the target is incapacitated or in combat mode and modify time accordingly. if (_mobState.IsIncapacitated(target)) { actualDelay /= 2; } else if (_combat.IsInCombatMode(target)) { // Slightly increase the delay when the target is in combat mode. Helps prevents cheese injections in // combat with fast syringes & lag. actualDelay += 1; } // Add an admin log, using the "force feed" log type. It's not quite feeding, but the effect is the same. if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject) { _adminLogger.Add(LogType.ForceFeed, $"{EntityManager.ToPrettyString(user):user} is attempting to inject {EntityManager.ToPrettyString(target):target} with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}"); } } else { // Self-injections take half as long. actualDelay /= 2; if (component.ToggleState == SharedInjectorComponent.InjectorToggleMode.Inject) _adminLogger.Add(LogType.Ingestion, $"{EntityManager.ToPrettyString(user):user} is attempting to inject themselves with a solution {SolutionContainerSystem.ToPrettyString(solution):solution}."); } component.CancelToken = new CancellationTokenSource(); _doAfter.DoAfter(new DoAfterEventArgs(user, actualDelay, component.CancelToken.Token, target) { BreakOnUserMove = true, BreakOnDamage = true, BreakOnStun = true, BreakOnTargetMove = true, MovementThreshold = 0.1f, BroadcastFinishedEvent = new InjectionCompleteEvent() { Component = component, User = user, Target = target, }, BroadcastCancelledEvent = new InjectionCancelledEvent() { Component = component, } }); } private void TryInjectIntoBloodstream(InjectorComponent component, BloodstreamComponent targetBloodstream, EntityUid user) { // Get transfer amount. May be smaller than _transferAmount if not enough room var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetBloodstream.ChemicalSolution.AvailableVolume); if (realTransferAmount <= 0) { _popup.PopupEntity(Loc.GetString("injector-component-cannot-inject-message", ("target", Identity.Entity(targetBloodstream.Owner, EntityManager))), component.Owner, user); return; } // Move units from attackSolution to targetSolution var removedSolution = _solutions.SplitSolution(user, targetBloodstream.ChemicalSolution, realTransferAmount); _blood.TryAddToChemicals((targetBloodstream).Owner, removedSolution, targetBloodstream); removedSolution.DoEntityReaction(targetBloodstream.Owner, ReactionMethod.Injection); _popup.PopupEntity(Loc.GetString("injector-component-inject-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(targetBloodstream.Owner, EntityManager))), component.Owner, user); Dirty(component); AfterInject(component); } private void TryInject(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user, bool asRefill) { if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution) || solution.Volume == 0) { return; } // Get transfer amount. May be smaller than _transferAmount if not enough room var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.AvailableVolume); if (realTransferAmount <= 0) { _popup.PopupEntity(Loc.GetString("injector-component-target-already-full-message", ("target", Identity.Entity(targetEntity, EntityManager))), component.Owner, user); return; } // Move units from attackSolution to targetSolution var removedSolution = _solutions.SplitSolution(component.Owner, solution, realTransferAmount); removedSolution.DoEntityReaction(targetEntity, ReactionMethod.Injection); if (!asRefill) { _solutions.Inject(targetEntity, targetSolution, removedSolution); } else { _solutions.Refill(targetEntity, targetSolution, removedSolution); } _popup.PopupEntity(Loc.GetString("injector-component-transfer-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(targetEntity, EntityManager))), component.Owner, user); Dirty(component); AfterInject(component); } private void AfterInject(InjectorComponent component) { // Automatically set syringe to draw after completely draining it. if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution) && solution.Volume == 0) { component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Draw; } } private void AfterDraw(InjectorComponent component) { // Automatically set syringe to inject after completely filling it. if (_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution) && solution.AvailableVolume == 0) { component.ToggleState = SharedInjectorComponent.InjectorToggleMode.Inject; } } private void TryDraw(InjectorComponent component, EntityUid targetEntity, Solution targetSolution, EntityUid user, BloodstreamComponent? stream = null) { if (!_solutions.TryGetSolution(component.Owner, InjectorComponent.SolutionName, out var solution) || solution.AvailableVolume == 0) { return; } // Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector var realTransferAmount = FixedPoint2.Min(component.TransferAmount, targetSolution.Volume, solution.AvailableVolume); if (realTransferAmount <= 0) { _popup.PopupEntity(Loc.GetString("injector-component-target-is-empty-message", ("target", Identity.Entity(targetEntity, EntityManager))), component.Owner, user); return; } // We have some snowflaked behavior for streams. if (stream != null) { DrawFromBlood(user, targetEntity, component, solution, stream, realTransferAmount); return; } // Move units from attackSolution to targetSolution var removedSolution = _solutions.Draw(targetEntity, targetSolution, realTransferAmount); if (!_solutions.TryAddSolution(component.Owner, solution, removedSolution)) { return; } _popup.PopupEntity(Loc.GetString("injector-component-draw-success-message", ("amount", removedSolution.Volume), ("target", Identity.Entity(targetEntity, EntityManager))), component.Owner, user); Dirty(component); AfterDraw(component); } private void DrawFromBlood(EntityUid user, EntityUid target, InjectorComponent component, Solution injectorSolution, BloodstreamComponent stream, FixedPoint2 transferAmount) { var drawAmount = (float) transferAmount; var bloodAmount = drawAmount; var chemAmount = 0f; if (stream.ChemicalSolution.Volume > 0f) // If they have stuff in their chem stream, we'll draw some of that { bloodAmount = drawAmount * 0.85f; chemAmount = drawAmount * 0.15f; } var bloodTemp = stream.BloodSolution.SplitSolution(bloodAmount); var chemTemp = stream.ChemicalSolution.SplitSolution(chemAmount); _solutions.TryAddSolution(component.Owner, injectorSolution, bloodTemp); _solutions.TryAddSolution(component.Owner, injectorSolution, chemTemp); _popup.PopupEntity(Loc.GetString("injector-component-draw-success-message", ("amount", transferAmount), ("target", Identity.Entity(target, EntityManager))), component.Owner, user); Dirty(component); AfterDraw(component); } private sealed class InjectionCompleteEvent : EntityEventArgs { public InjectorComponent Component { get; init; } = default!; public EntityUid User { get; init; } public EntityUid Target { get; init; } } private sealed class InjectionCancelledEvent : EntityEventArgs { public InjectorComponent Component { get; init; } = default!; } }