using Content.Server.Chat.Systems; using Content.Shared.Administration; using Content.Shared.Chat; using Robust.Shared.Console; using Robust.Shared.Enums; namespace Content.Server.Chat.Commands { [AnyCommand] internal sealed class WhisperCommand : LocalizedEntityCommands { [Dependency] private readonly ChatSystem _chatSystem = default!; public override string Command => "whisper"; public override void Execute(IConsoleShell shell, string argStr, string[] args) { if (shell.Player is not { } player) { shell.WriteError(Loc.GetString("shell-cannot-run-command-from-server")); return; } if (player.Status != SessionStatus.InGame) return; if (player.AttachedEntity is not {} playerEntity) { shell.WriteError(Loc.GetString($"shell-must-be-attached-to-entity")); return; } if (args.Length < 1) return; var message = string.Join(" ", args).Trim(); if (string.IsNullOrEmpty(message)) return; _chatSystem.TrySendInGameICMessage(playerEntity, message, InGameICChatType.Whisper, ChatTransmitRange.Normal, false, shell, player); } } }