using Robust.Shared.GameObjects; using Robust.Shared.GameStates; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Shared.Light.Component { /// /// Networked solely for admemes. /// [NetworkedComponent] [RegisterComponent] public class RgbLightControllerComponent : Robust.Shared.GameObjects.Component { public override string Name => "RgbLightController"; [DataField("cycleRate")] [ViewVariables(VVAccess.ReadWrite)] public float CycleRate { get; set; } = 10.0f; } }