using Robust.Shared.GameObjects;
namespace Content.Shared.Actions.Behaviors
{
///
/// Action which can be toggled on and off
///
public interface IToggleAction : IActionBehavior
{
///
/// Invoked when the action will be toggled on/off.
/// Implementation should perform the server side logic of whatever
/// happens when it is toggled on / off.
///
/// true if the attempt to toggle was successful, meaning the state should be toggled to the desired value.
/// False to leave toggle status unchanged. This is NOT returning the new toggle status, it is only returning
/// whether the attempt to toggle to the indicated status was successful.
///
/// Note that it's still okay if the implementation directly modifies toggle status via SharedActionsComponent,
/// this is just an additional level of safety to ensure implementations will always
/// explicitly indicate if the toggle status should be changed.
bool DoToggleAction(ToggleActionEventArgs args);
}
public class ToggleActionEventArgs : ActionEventArgs
{
///
/// True if the toggle is attempting to be toggled on, false if attempting to toggle off
///
public readonly bool ToggledOn;
///
/// Opposite of ToggledOn
///
public bool ToggledOff => !ToggledOn;
public ToggleActionEventArgs(IEntity performer, ActionType actionType, bool toggledOn) : base(performer, actionType)
{
ToggledOn = toggledOn;
}
}
}