using Content.Shared.Kudzu; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Client.Kudzu; public class KudzuVisualizer : AppearanceVisualizer { [DataField("layer")] private int Layer { get; } = 0; public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out SpriteComponent? sprite)) { return; } if (component.TryGetData(KudzuVisuals.Variant, out int var) && component.TryGetData(KudzuVisuals.GrowthLevel, out int level)) { sprite.LayerMapReserveBlank(Layer); sprite.LayerSetState(0, $"kudzu_{level}{var}"); } } }