using System;
using Content.Server.Atmos;
using Content.Shared.Atmos;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Server.GameObjects.Components.Atmos.Piping.Scrubbers
{
[RegisterComponent]
[ComponentReference(typeof(BaseSiphonComponent))]
public class PressureSiphonComponent : BaseSiphonComponent
{
public override string Name => "PressureSiphon";
///
/// The pressure this siphon will try to bring its inlet too.
///
[ViewVariables(VVAccess.ReadWrite)]
public float SiphonPressureTarget
{
get => _siphonPressureTarget;
set => _siphonPressureTarget = Math.Max(value, 0);
}
private float _siphonPressureTarget;
///
/// Every update, this siphon will only decrease the inlet pressure by this fraction of the amount needed to reach the .
///
[ViewVariables(VVAccess.ReadWrite)]
public float TransferRatio
{
get => _transferRatio;
set => _transferRatio = Math.Clamp(value, 0, 1);
}
private float _transferRatio;
public override void ExposeData(ObjectSerializer serializer)
{
base.ExposeData(serializer);
serializer.DataField(ref _siphonPressureTarget, "startingSiphonPressureTarget", Atmospherics.OneAtmosphere * 2);
serializer.DataField(ref _transferRatio, "transferRatio", 0.5f);
}
protected override void ScrubGas(GasMixture inletGas, GasMixture outletGas)
{
var goalDiff = SiphonPressureTarget - inletGas.Pressure;
var realGoalPressureDiff = goalDiff * TransferRatio;
var moleRatioToTransfer = 1 - (inletGas.Pressure + realGoalPressureDiff) / inletGas.Pressure;
moleRatioToTransfer = Math.Clamp(moleRatioToTransfer, 0, 1);
var transferedGas = inletGas.RemoveRatio(moleRatioToTransfer);
outletGas.Merge(transferedGas);
}
}
}