#nullable enable
using System;
using Content.Shared.GameObjects.Components.Body;
using Content.Shared.GameObjects.Components.Mobs;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Maths;
using Robust.Shared.Physics;
using Robust.Shared.Players;
using Robust.Shared.Serialization;
using Robust.Shared.ViewVariables;
namespace Content.Shared.GameObjects.Components.Movement
{
///
/// The basic player mover with footsteps and grabbing
///
[RegisterComponent]
[ComponentReference(typeof(IMobMoverComponent))]
public class SharedPlayerMobMoverComponent : Component, IMobMoverComponent, ICollideSpecial
{
public override string Name => "PlayerMobMover";
public override uint? NetID => ContentNetIDs.PLAYER_MOB_MOVER;
private float _stepSoundDistance;
private float _grabRange;
[ViewVariables(VVAccess.ReadWrite)]
public EntityCoordinates LastPosition { get; set; }
[ViewVariables(VVAccess.ReadWrite)]
public float StepSoundDistance
{
get => _stepSoundDistance;
set
{
if (MathHelper.CloseTo(_stepSoundDistance, value)) return;
_stepSoundDistance = value;
Dirty();
}
}
[ViewVariables(VVAccess.ReadWrite)]
public float GrabRange
{
get => _grabRange;
set
{
if (MathHelper.CloseTo(_grabRange, value)) return;
_grabRange = value;
Dirty();
}
}
public override void Initialize()
{
base.Initialize();
if (!Owner.HasComponent())
{
Owner.EnsureComponentWarn();
}
}
public override ComponentState GetComponentState(ICommonSession session)
{
return new PlayerMobMoverComponentState(StepSoundDistance, GrabRange);
}
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
{
base.HandleComponentState(curState, nextState);
if (curState is not PlayerMobMoverComponentState playerMoverState) return;
StepSoundDistance = playerMoverState.StepSoundDistance;
GrabRange = playerMoverState.GrabRange;
}
bool ICollideSpecial.PreventCollide(IPhysBody collidedWith)
{
// Don't collide with other mobs
// unless they have combat mode on
return collidedWith.Entity.HasComponent(); /* &&
(!Owner.TryGetComponent(out SharedCombatModeComponent? ownerCombat) || !ownerCombat.IsInCombatMode) &&
(!collidedWith.Entity.TryGetComponent(out SharedCombatModeComponent? otherCombat) || !otherCombat.IsInCombatMode);
*/
}
[Serializable, NetSerializable]
private sealed class PlayerMobMoverComponentState : ComponentState
{
public float StepSoundDistance;
public float GrabRange;
public PlayerMobMoverComponentState(float stepSoundDistance, float grabRange) : base(ContentNetIDs.PLAYER_MOB_MOVER)
{
StepSoundDistance = stepSoundDistance;
GrabRange = grabRange;
}
}
}
}