using System.Linq; using Content.Shared.Crayon; using Content.Shared.Decals; using Robust.Client.GameObjects; using Robust.Client.UserInterface; using Robust.Shared.Prototypes; namespace Content.Client.Crayon.UI { public sealed class CrayonBoundUserInterface : BoundUserInterface { [Dependency] private readonly IPrototypeManager _protoManager = default!; [ViewVariables] private CrayonWindow? _menu; public CrayonBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { } protected override void Open() { base.Open(); _menu = this.CreateWindow(); _menu.OnColorSelected += SelectColor; _menu.OnSelected += Select; PopulateCrayons(); _menu.OpenCenteredLeft(); } private void PopulateCrayons() { var crayonDecals = _protoManager.EnumeratePrototypes().Where(x => x.Tags.Contains("crayon")); _menu?.Populate(crayonDecals); } public override void OnProtoReload(PrototypesReloadedEventArgs args) { base.OnProtoReload(args); if (!args.WasModified()) return; PopulateCrayons(); } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); _menu?.UpdateState((CrayonBoundUserInterfaceState) state); } public void Select(string state) { SendMessage(new CrayonSelectMessage(state)); } public void SelectColor(Color color) { SendMessage(new CrayonColorMessage(color)); } } }