using Content.Client.Clothing.Systems; using Content.Shared.Clothing.Components; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Client.UserInterface; namespace Content.Client.Clothing.UI; [UsedImplicitly] public sealed class ChameleonBoundUserInterface : BoundUserInterface { private readonly ChameleonClothingSystem _chameleon; [ViewVariables] private ChameleonMenu? _menu; public ChameleonBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey) { _chameleon = EntMan.System(); } protected override void Open() { base.Open(); _menu = this.CreateWindow(); _menu.OnIdSelected += OnIdSelected; } protected override void UpdateState(BoundUserInterfaceState state) { base.UpdateState(state); if (state is not ChameleonBoundUserInterfaceState st) return; var targets = _chameleon.GetValidTargets(st.Slot); _menu?.UpdateState(targets, st.SelectedId); } private void OnIdSelected(string selectedId) { SendMessage(new ChameleonPrototypeSelectedMessage(selectedId)); } }