using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
using System;
using System.Collections.Generic;
using Content.Shared.BodySystem;
using Robust.Shared.ViewVariables;
using System.Globalization;
using Robust.Server.GameObjects;
namespace Content.Server.BodySystem {
///
/// Component containing the data for a dropped Mechanism entity.
///
[RegisterComponent]
public class DroppedMechanismComponent : Component
{
public sealed override string Name => "DroppedMechanism";
[ViewVariables]
private Mechanism _containedMechanism;
public Mechanism ContainedMechanism => _containedMechanism;
public void InitializeDroppedMechanism(Mechanism data)
{
_containedMechanism = data;
Owner.Name = CultureInfo.CurrentCulture.TextInfo.ToTitleCase(_containedMechanism.Name);
if (Owner.TryGetComponent(out SpriteComponent component))
{
component.LayerSetRSI(0, data.RSIPath);
component.LayerSetState(0, data.RSIState);
}
}
}
}