using System.Threading;
using Robust.Shared.Audio;
namespace Content.Server.Forensics
{
[RegisterComponent]
public sealed class ForensicScannerComponent : Component
{
public CancellationTokenSource? CancelToken;
///
/// A list of fingerprint GUIDs that the forensic scanner found from the on an entity.
///
[ViewVariables(VVAccess.ReadOnly)]
public List Fingerprints = new();
///
/// A list of glove fibers that the forensic scanner found from the on an entity.
///
[ViewVariables(VVAccess.ReadOnly)]
public List Fibers = new();
///
/// What is the name of the entity that was scanned last?
///
///
/// This will be used for the title of the printout and displayed to players.
///
[ViewVariables(VVAccess.ReadOnly)]
public string LastScannedName = string.Empty;
///
/// When will the scanner be ready to print again?
///
[ViewVariables(VVAccess.ReadOnly)]
public TimeSpan PrintReadyAt = TimeSpan.Zero;
///
/// The time (in seconds) that it takes to scan an entity.
///
[DataField("scanDelay")]
public float ScanDelay = 3.0f;
///
/// How often can the scanner print out reports?
///
[DataField("printCooldown")]
public TimeSpan PrintCooldown = TimeSpan.FromSeconds(5);
///
/// The sound that's played when there's a match between a scan and an
/// inserted forensic pad.
///
[DataField("soundMatch")]
public SoundSpecifier SoundMatch = new SoundPathSpecifier("/Audio/Machines/Nuke/angry_beep.ogg");
///
/// The sound that's played when there's no match between a scan and an
/// inserted forensic pad.
///
[DataField("soundNoMatch")]
public SoundSpecifier SoundNoMatch = new SoundPathSpecifier("/Audio/Machines/airlock_deny.ogg");
///
/// The sound that's played when the scanner prints off a report.
///
[DataField("soundPrint")]
public SoundSpecifier SoundPrint = new SoundPathSpecifier("/Audio/Machines/short_print_and_rip.ogg");
}
}