using System;
using JetBrains.Annotations;
using Robust.Shared.Analyzers;
using Robust.Shared.GameObjects;
namespace Content.Shared.Hands
{
///
/// This interface gives components behavior when they're held on the selected hand.
///
[RequiresExplicitImplementation]
public interface IHandSelected
{
[Obsolete("Use HandSelectedMessage instead")]
void HandSelected(HandSelectedEventArgs eventArgs);
}
public class HandSelectedEventArgs : EventArgs
{
public HandSelectedEventArgs(IEntity user)
{
User = user;
}
public IEntity User { get; }
}
///
/// Raised when an item entity held by a hand is selected.
///
[PublicAPI]
public class HandSelectedEvent : HandledEntityEventArgs
{
///
/// Entity that owns the selected hand.
///
public IEntity User { get; }
///
/// Item in the hand that was selected.
///
public IEntity Item { get; }
public HandSelectedEvent(IEntity user, IEntity item)
{
User = user;
Item = item;
}
}
}