using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Shared.DragDrop
{
///
/// Requests a drag / drop interaction to be performed
///
[Serializable, NetSerializable]
public class DragDropRequestEvent : EntityEventArgs
{
///
/// Location that the entity was dropped.
///
public EntityCoordinates DropLocation { get; }
///
/// Entity that was dragged and dropped.
///
public EntityUid Dropped { get; }
///
/// Entity that was drag dropped on.
///
public EntityUid Target { get; }
public DragDropRequestEvent(EntityCoordinates dropLocation, EntityUid dropped, EntityUid target)
{
DropLocation = dropLocation;
Dropped = dropped;
Target = target;
}
}
}