using System; using System.Collections.Generic; using Content.Server.Access.Components; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.PDA { [RegisterComponent] public class PDAComponent : Component { public override string Name => "PDA"; [DataField("idSlot")] public string IdSlot = "pdaIdSlot"; [DataField("penSlot")] public string PenSlot = "pdaPenSlot"; [ViewVariables] [DataField("idCard")] public string? StartingIdCard; [ViewVariables] public IdCardComponent? ContainedID; [ViewVariables] public bool PenInserted; [ViewVariables] public bool FlashlightOn; [ViewVariables] public string? OwnerName; } }