using System.Collections.Generic; using Content.Server.Sandbox; using Robust.Server.Player; using Robust.Shared.IoC; namespace Content.Server.GameTicking.Presets { [GamePreset("sandbox")] public sealed class PresetSandbox : GamePreset { [Dependency] private readonly ISandboxManager _sandboxManager = default!; public override bool Start(IReadOnlyList readyPlayers, bool force = false) { _sandboxManager.IsSandboxEnabled = true; return true; } public override string ModeTitle => "Sandbox"; public override string Description => "No stress, build something!"; } }